Trackname: Citrus County Speedway, Inverness Florida
Version: version 1.0
Year of creation: 2006
Racing sim: NASCAR Racing 2003
Author(s): Justin9, steveb73, BOWTIE
Email(s): contact justin9@speedwaycreations.com or stevebtrack@netscape.net and comments will be passed along. 
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Type: real - 0.375 mile low banked oval.  

Real track primarily runs late models, hobby stocks, sportsman, mini-stocks, 4-cylinders, and Figure 8 races.  Special events include modifieds, Legends, trucks, sprint cars.  

AI: yes

Mod support: CTS, GNS/LMV2, Cup supported in setup only

Installation instructions: 
Simply unzip the download to your */tracks folder.  The zip comes with its own folder.

Track Creation:
justin9 base track layout and pits.
steveb73 sandbox object and texture placement, and the AI.
BOWTIE original 3do's and mips.

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Track Notes:
Given the track type, the CTS and GNS physics stanzas have been given the most attention, allowing users to run CTS, ASA, Aero88, Hooters, LMV2, or GNS mods. The GNS stanza is a "balance" of AI performance between the quite different default GNS carset, and the default LMV2 carset.  Cup support in a setup only. 

The AI are set to run a full 200 lap race without pitting, if there are no yellows. 

The real track doesn't really have pits; pit entrance is a small opening at the end of T2 and pit exit is a small opening in T3.  We've modified these openings substantially to fit a real pit lane.  Otherwise, the track is very very close to the real thing.

Originally a 1/4 mile track, they added an outside lane; but you won't like it out there on the backstretch.

The real track has undergone some improvements in 2006; all our photos (and thus our game track look) are based on 2005 and very early 2006.

Known Bugs or Comments:

1) The AI have to wait on the pace car to get to his stall, so when the spotter says "green!", there is a hitch in the start.  

2) There are some who will say the track is too well lit.  This game creates a ton of ambient light.  The track itself is BRIGHTLY lit; I personally think it looks odd having the billboards and trees up against the track really dark, when the track is so well lit.  So..... the trees in T3-4 are brightly lit like the lights, which are aimed that direction, are shining on them.  My son's baseball field looks just like the lighting on these trees; where the lights aim toward the fence the trees are lit up.  

3) This track is made with Butters_' principle expanding the centerline outside 0.45 miles.  Under yellow, the AI take some time to get sorted out, but be patient; getting lined up to pit causes some confusion at pit entrance.

4) Pit entrance and exit are rough transitions. 

5)  Because of the way this track is made, a yellow can be hard to come by.  If you spin out, or get spun out, you may not see a yellow.  Even if you try, you can't cause a yellow on occasion (something about needing to cross an x-section... and I guess there aren't many.)


Credits:  
Ricky Ellison, Citrus County track photographer, provided over 100 good close up photos from all angles around the track, and got specs for us to use.  Without his help, we could not have recreated this track as closely as we did.

Special acknowledgement is made to Steve Moore and his online crew for testing this track online, and providing feedback.  

Thanks to Mr. TooSlow, Stephanodimera, Draftdancer, and JR Franklin for providing beta offline feedback.  

JR Franklin provided the alternate, darker horizons found in the track folder, and promotional screenshots.

Distributing websites: SpeedwayCreations and SimRacing Connection - if you find this track on another site, it shouldn't be there.  Please let the folks at SRC and SWC know where you found it.
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			    AGREEMENT OF USE
Storage or Use of this track by installation into a racing simulator constitutes agreement with this and the following statements:

1) This track may not be sold or distributed for commercial purposes, or money 
exchanged for this track or any part thereof.

2) This track may not be redistributed without written consent of the original 
authors, with exception of the sites listed above. 

3) This track cannot be modifed without written consent of the original authors.

4) Pieces of this track (not including the .ptf file) may be extracted and used for other tracks, but cannot be used in projects for commercial purposes, and credit to the original author should appear in a readme that is distributed with the new project.

5) This track must always maintain an unmodified copy of this readme in whatever form it is distributed.

6) This track is covered by implied intellectual property laws, in that it is the property of the authors.

7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

This Track was converted to a grip/pole race track by Tooslow & J-Rock.

CTS physics seem to work the best for Pole Races.