
Toledo Speedway (Night version)
Toledo (Night)
Short Track (0.500 Miles)

[ To read this file, select Edit/Word Wrap from the menu above ]

TABLE OF CONTENTS

[1] HOW TO INSTALL THE TRACK
[2] FEATURES
[3] KNOWN ISSUES
[4] TROUBLE REPORTING 
[5] CREDITS
[6] AGREEMENT OF USE

--------------------------------------------------------------------------------


[1] HOW TO INSTALL THE TRACK
====================================

Unzip the zip file. The default location is C:\Papyrus\Nascar Racing 2003 Season\tracks\. If you have multiple instances of NR2003S installed, you will need to manually select the tracks directory where you wish to install the track.

[2] FEATURES
====================================

Type: Real track

AI: Yes

Mod support: GNS,CTS. 

What was done beyond the original "Toledo" day version:

1. Added lights and night textures, environments, shading and shadows to create a realistic "night racing feel and experience".
2. Adjusted the horizons and position of the setting sun to more closely resemble the real track at dusk and nighttime.
3. Changed the stall for the pace car to be in the pits on the backstretch. * (See section [3] "KNOWN ISSUES" below.)
4. Adjusted track grip levels slightly to simulate the "looser" grips conditions experienced at the real track at night.
5. Added the animation to the American flag on the backstretch.  

Track Information: 1/2 mile high banked asphalt oval in Toledo, Ohio. Hosts annual events for ARCA ReMax Series, ASA Late Models, ISMA Supermodifieds, Super Sprints, as well as a regular weekly racing program.  Home to the Glass City 200!  



[3] KNOWN ISSUES
==================================== 

1.  Pace Car.  Different from the original day version, the pace car now exits it's stall on the backstretch and doesn't blend up onto the track until it reaches the head of the frontstretch (just like the ai do when they exit the pits).  Depending on various circumstances, this may cause a checking up of the field in turns 1 and 2 after the caution flies.  When a caution flag comes out, the pace car will wait for the leader to exit turn 2 before it will pull out of it's stall.  It then travels along the apron through turns 3 and 4 before blending up onto the track to pace the field during caution.

2.  This track was not tested with CUP physics.  All testing and track.ini settings are for the GNS and CTS physics which the authors of the track feel are best suited to racing at Toledo.  The CUP physics will work, but the ai has not been balanced in CUP. 


[4] TROUBLE REPORTING 
====================================

This track is not supported by or affiliated with Vivendi Universal Games, Sierra Online, or Papyrus Racing Games so please do not call or email.

You may use the forums at www.NR2k3Tracks.com, www.ShortTrackSim.com or www.AmericanSimRacing.com

[5] CREDITS
====================================
Distributing Websites:
www.shorttracksim.com
www.americansimracing.com
www.nr2k3tracks.com

THIS TRACK MAY NOT BE POSTED AT ANY WEBSITES OTHER THAN THE ONES PROVIDED WITHOUT PRIOR PERMISSION FROM J.R. Franklin and/or Jim Foose.  To obtain permission to post, please PM J.R.Franklin at www.NR2k3Tracks.com or email Jim Foose at jim@americansimracing.com.  

Toledo Night textures and ai by J.R. Franklin

Original Toledo (day version) Track Development Team; 

Jim Foose
JR Franklin
Todd Garren
Jeff Shrewsberry (Fej87) (Original Layout)


Additional Credits:

1. Riviera71 - cams and Jersey Barrier objects from his upcoming Southern National Raceway Park for NR2003 (Watch for this one.  It's awesome.)
2. SteveB - for his endless knowledgw of all things ai.
3. Wayne "Bowtie" Anderson for several objects he helped with.
4. Denis Rioux - the "King" of the NR2003 modders, objects, advice and good friend.
5. Beta Testers:  Riviera71, SteveB, Midnight Wrangler, WayneF, Robert_Vining, Olsasdirt, miclar1, Mroyer, draftdancer, modracer, wakefield3 and rhamm.  And all of the guys in the forums at NR2k3tracks.com, DesignsByRioux.net and The ModSquad for their support.
5. Anyone else whom we forgot to mention, but contributed in the creation of objects, etc. we may have borrowed from other NR2003 tracks.  Although you were not mentioned your contributions to the sim are greatly appreciated.
6. Brandon Walter for Formula Shell logo.
7. turn4graphics (Dodge logo)
8. Brands of the World (several logos)
9. Speedway Action Images (hundreds of photos)
10. ASTG (countless hours of assistance and patience).  You guys have taught me alot and helped me alot through the past fea years.
11. Ron and Sandy Varney (ASA Late Models) for allowing me (Jim Foose) to attend their ASA Late Model event at Toledo and photograph the facility.
12. The entire NASCAR Racing 2003 Season community!  Thank you... Long Live NR2003!
 



[6] AGREEMENT OF USE
=====================================

Use of this track by installation into a racing simulator constitutes agreement with this and the following statements:

1) This track may not be sold or distributed for commercial purposes, or money 
exchanged for this track or any part thereof.

2) This track may not be redistributed without written consent of the original 
author, with exception of the sites listed above. 

3) This track cannot be modifed without written consent of the original author.

4) Pieces of this track (not including the .ptf file) may be extracted and used for 
other tracks, but cannot be used in projects for commercial purposes, and credit 
to the original author should appear in a readme that is distributed with the new project.

5) This track must always maintain an unmodified copy of this readme in whatever form it
is distributed.

6) This track is covered by implied intellectual property laws, in that it is the property
of the author.

7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.