Sign-up will be Open on Dec.1,2012
Sign-up will be limited to the 1st 240 entries.
Pre-signup for members registered on the RTG forums will be open on Nov.26,2012
Deadline for sign-up is Jan.10,2013
Late Sign-up Has been Extended to 7pm est. Sat. Jan.19,2013.
Late sign-ups will be added to Qualifiers as they sign-up.
All Times on this Page are EST.

***If you downloaded the track before Jan.1,2013 please delete it and re-download it. We found a graphic glitch and fixed it.***
Page last updated 01/25/2013 02:10 PM

Sign-up for NRT500 here Email NRT500 Admins RollingThunderGaming.com
Request a Different
Qualifying Race Here
NRT500 Downloads NRT Game Servers
Server Assignment Forum

Race Schedules and Driver Server Assignments

 

Upload .car files to
SMS Lobby CFM (NRT 500)
Must use IE8 or higher and can NOT use Firefox
Upload .car files here
WebRacingNetwork.com
If you have any issues registering on the RTG forum please post here.
Race Results Driver Locations Map
Created by Josh Metallic
Driver Signup Stats
Created by Josh Metallic
2013 NRT500 Official Roster
NRT500 Prizes
Prizes are limited to 1 per driver.
The NRT500 winner will receive a free NRT Server for 6 months.
***Server courtesy of NRT Game Servers***
OLRtv is donating a 25% live broadcasted race.
TooSlow Graphix will paint 3 NR2003 cars of your choice.
Matt Smith is donating a Plaque to the NRT500 winner.
Doug Woolley from RTG will donate a DVD of the NRT500.
Black Gold Sim Racing is donating a $25 prize.
1st place will have there choice of 1 of the prizes listed and then 2nd place then 3rd place and so on.
If you wish to donate a prize for this event please contact the NRT500 Admins by email
or See Terry Bauman or David Canon in the RTG TeamSpeak.

The NRT500 will be using the Rolling Thunder Gaming TeamSpeak 3
TS3 IP: 72.249.124.74:10007
TS3 PW: gofaster

The NRT500 is an event to thank all the leagues and drivers that support NRT. We are hoping this event will promote unity and new friendships in the NRT family and NR2003 community.
Rolling Thunder Gaming is sponsoring and hosting the
 Inaugural NRT500.
This event is being paid for by the RTG Owners and
will be free for all drivers in the NRT Community.

This will be a week long event with Qualifying races almost every day and ending with a live broadcasted 500 mile race on OLRtv. The amount of drivers transferring from each qualifying race will be based on the amount of entries. Drivers will be put in qualifying races by random draw. This event is open to all drivers that support leagues in the NRT Family.

Driver Transfer to the NRT500  
***Based on 240 entries.***

6 Qualifying Races, 2 Last Chance Qualifiers then the NRT500
All drivers must be in TS and NR2003 server by the drivers meeting for the LCQ's and the NRT500 or you will be replaced with an alternate.

Qualifying Races: Will do Qualifying races in 3 days using 2 servers. Jan.20,21 & 22 (Sun., Mon. & Tues.)
6 Qualifying Races

40 drivers in each race.
Top5 in each race go to NRT500
Positions 6-18 go to LCQ's
Position 19 is alternate for LCQ.
Fastest Qualifying race will be Alternate #1, Slowest will be Alternate #6

Last Chance Qualifying Races: LCQ's will be on Jan.23 & 24 (Wed. & Thurs.) using 1 server each day.
2 LCQ Races.
40 drivers in each race.
Top3 in each race go to NRT500
Fastest LCQ race will be Alternate #1for the NRT500, Slowest will be Alternate #2 and so on.

NRT500 Server Slots = 43
1 slot for server.
4 slots for broadcast crew - if they only use 3 we will give that slot to the 1st Alternate.
2 slots for Admins (not racing, eyes in the sky)
36 slots for drivers.


NR2003 server settings for Qualifying and LCQ's
Qualifying Dates: Jan. 20,21 & 22,2013
LCQ Dates: Jan. 23 & 24,2013

Practice: 7:30pm est.
Drivers meeting: 8:30pm est.
Qualify: 8:40pm est.
Happy Hour: 5 minutes
Race: 8:50pm est.
Race laps: 66laps - 35% races
Damage: Realistic
Weather: 70deg and clear
Fixed set-up....... will be named NRT500_fixed and be in the track in the downloads.
Pit Freq: 2x's

NR2003 server settings for the NRT500
Date: Jan. 26,2013

Practice: 6:30pm est.
Drivers meeting: 7:30pm est.
Qualify: 7:40pm est.
Happy Hour: 15 minutes
Race: 8:05pm est.
Race laps: 188 laps - 100% race
Damage: Realistic
Weather: 70deg and clear
Fixed set-up....... will be named NRT500_fixed and be in the track in the downloads.
Pit Freq: 1x's

NRT500 Rules
1. This is just a game so have fun.

2. All drivers must be 18 yrs of age or older.

3. All drivers must use there car# and real name in TeamSpeak and in the NR2003 server.
TS Example: #87 Joe Smith..........Just use name in NR2003 server... Joe Smith
***If you do NOT wish to use your real name contact the NRT500 Admins
      and we will work with you on creating a fictitious name.***

4. All races will be ran threw SMS lobby and use the NRT Anti-cheat.
If you are using a No-CD patch you will need the Anti-cheat exe.
If you are running your game from the NR2003 game disc you should not need the Anti-cheat exe.

5. All races will use the Updated core.ini.
We recommend you make a back up and remove your Core.ini from the game before installing the Updated Core.ini

6. All drivers must be in the RTG TS and have a working mic.

7. All drivers must be in TS and NR2003 server by the drivers meeting for the LCQ's and the NRT500 or you will be replaced with an alternate.

8. Flaming will NOT be tolerated, especially the use of the "F"bomb. This will get you ejected.
If you have an issue with a driver or an Admin speak to them privately after the race.

9. We will NOT clear any black flags.

10. There will be NO blocking until the last 5 laps in any race.
Blocking Definition: To make abrupt lane changes in an attempt to stop another competitor from passing you. Low lining is not considered blocking but  going from the low line in the corners to the high line in the straights to stop the high line from getting a run is blocking.

11. Any driver who causes an incident which results in the caution coming out must do a 4 tire pit stop on the 2nd Yellow flag lap with the lap down cars. Failure to do so will result in a black flag or DQ. ***You do NOT have to speed down pit road.***

12. All drivers transferring to the NRT500 must have there .car file uploaded 24hrs prior to the race or be replaced with an alternate.

13. There is NO advancing your position under the Yellow(Inside) line, if you do so give position back ASAP or be black flagged or DQ'ed. If you are forced below the Yellow line this will be looked at on an individual basis. 

14. Using any game glitch will get you DQ'ed.

15. All pitting, exiting the pits and restarts will be by game rules.

16. There will be no racing back to the caution until 15laps to go in Qualifying races, 20 to go in the NRT500.

17. We will use single file restarts, all lap down cars must do a drive threw on the 2nd caution lap so they are lined up behind the lead lap cars on the restart. Any lap down car who fails to do there drive threw will not be eligible for the next Lucky Dog.

18. We will give 1 Lucky Dog to the 1st car 1lap down, If this driver is the cause of the caution it will go to the next car 1lap down.

19. If someone causes a wreck at the end of the race or racing back to the caution at the end of the race, you will be moved to the EOLL in the final scoring. This means if you were in a Qualifying spot you will lose it.
***This rule added on Jan.18,2013***

Lucky Dog procedure
1. Caution comes out and Admin announces what car# is the Lucky Dog on TS and with text chat.
2. Lucky Dog pits on the 2nd caution lap with the lap down cars, do NOT pit with 1 to go.
3. Lucky Dog leaves the pits, passes the field on the HIGH side and lines up next to the race leader.
4. When we get the 1 to go the Lucky Dog will pass the pace car, goes around the track and lines up behind the field.
5. When it goes GREEN an Admin will clear your Black Flag.

Incidents:
Qualifying races will be 2 incident and Park-it.
NRT500 will be 3 incident and Park-it.
If you do NOT park you will be DQ'ed from the results.

Incident definition: Any action by you or your internet connection that results in the Yellow flag coming out whether it be a self spin, mechanical failure or contact with another car.
An incident caused by your warp or your connection issues will count toward your 2 and park-it.
An incident which is a result of a mechanical failure such as a blown gear or blown motor will NOT count toward your 2 incidents and park-it but you must still pit on the 2nd caution lap.
A caution caused by a blown tire will count as an Incident toward your 2 and park-it.
Hitting a driver and causing them to spinout or get a black flag while doing a GREEN FLAG pit stop will also be considered an incident. This also goes for causing another driver to get an unsafe pit exit.